Seed3D - Generate Simulation-Ready 3D Assets from Single Images
ByteDance Seed3D 1.0, generating simulation-ready 3D models from single images.
ULIP-I 0.2536 SOTA performance, complete PBR materials, seamless Isaac Sim integration.
⚡ Seed3D 1.5B Parameter Model | ULIP-I 0.2536 SOTA | GLB/OBJ Export Support
from 99+ happy users


What is Seed3D 1.0
Seed3D is ByteDance Seed Team's 3D foundation model that generates high-fidelity, simulation-ready 3D assets from single images. Seed3D utilizes Diffusion Transformer architecture to achieve industry-leading geometry accuracy and material quality.
- Seed3D-VAE + Seed3D-DiTGeometry Generation Module: Seed3D is based on Rectified Flow Transformer, encoding images into latent space and generating watertight mesh with ULIP-I reaching 0.2536 SOTA.
- Seed3D-MV Multi-View GenerationTexture Generation Module: Seed3D uses MMDiT architecture to achieve multi-view consistency, generating high-quality RGB rendered images with CLIP-FID as low as 9.97.
- Seed3D-PBR + Seed3D-UVMaterial Refinement Module: Seed3D's PBR decomposition outputs three channels (Albedo/Metallic/Roughness), UV completion repairs missing textures, supporting physical simulation.
Why Choose Seed3D
Compared to competitors like Hunyuan3D 2.1 and TripoSG, Seed3D demonstrates significant advantages in geometry accuracy, material quality, and simulation compatibility.



How to Use Seed3D API
Three simple steps to start generating high-fidelity Seed3D 3D assets:
Seed3D Core Features
Industry-leading Seed3D 3D generation technology, designed specifically for simulation and game engines.
High-Fidelity Geometry Generation
Seed3D achieves ULIP-I 0.2536 SOTA performance, accurately reproducing fine structures from input images, generating watertight mesh compatible with physics engines.
Complete PBR Materials
Seed3D outputs three-channel materials: Albedo (reflectance), Metallic (metallicity), Roughness, supporting realistic lighting rendering.
Multi-View Consistency
Seed3D is based on MMDiT architecture, ensuring geometric consistency and visual coherence of multi-view textures, with CLIP-FID as low as 9.97.
Simulation Engine Integration
Seed3D directly imports into NVIDIA Isaac Sim, supporting physical parameters like collision, friction, mass, empowering robotics training and AI simulation scenarios.
Scene-Level Generation
Seed3D combines VLM to extract spatial relationships, batch generate objects with intelligent layout, supporting multi-scale scene construction from indoor environments to urban landscapes.
Flexible Format Export
Seed3D supports GLB and OBJ format export, compatible with mainstream 3D tools like Blender, Unity, Unreal Engine, 3ds Max.
Seed3D 1.0 SOTA Performance Data
Seed3D evaluation results on GSO and ABO datasets, surpassing mainstream industry models.
ULIP-I
0.2536
Seed3D Geometry Accuracy (SOTA)
Uni3D-I
0.3999
Seed3D Structural Consistency (SOTA)
CLIP-FID
9.97
Seed3D Texture Quality (SOTA)
Parameters
1.5B
Seed3D Model Size
Seed3D Application Scenarios
Real-world Seed3D cases from robotics research, game development, and AI research fields.
Dr. Lee
Robotics Lab Director at a University
Seed3D generated models can be directly imported into Isaac Sim. The watertight mesh ensures physical simulation accuracy, significantly accelerating our robotic grasping training dataset construction. Efficiency improved 3x after using Seed3D.
Zhang (Engineer)
Technical Artist at a Game Company
Seed3D's PBR material quality exceeds expectations! The Albedo, Metallic, and Roughness channels are clearly separated. After importing into Unreal Engine, almost no manual adjustment is needed, saving massive artist time.
Wang (Researcher)
AI Vision Algorithm Researcher
Seed3D's geometry accuracy ULIP-I 0.2536 is indeed SOTA, with great multi-view consistency. Training our models with Seed3D generated datasets shows significant performance improvement.
Chen (Director)
Technical Director at a VR Company
Seed3D's scene-level generation is incredibly powerful! Input an indoor image, and Seed3D automatically identifies objects and generates complete scenes. The VLM-driven scale calibration is very accurate, directly used in our virtual space construction.
Zhao (Entrepreneur)
CEO of 3D Scanning Startup
Volcano Engine's Seed3D API is simple to call, fast generation (15-30 seconds), cost-effective. We use Seed3D to provide low-cost 3D modeling services to clients, with high customer satisfaction.
Liu (Designer)
Independent Game Developer
As an indie developer, Seed3D allows me to quickly generate game props and scene objects. The GLB format has great compatibility, imports into Unity seamlessly, significantly reducing outsourcing costs.
Frequently Asked Questions About Seed3D
Have more Seed3D questions? Visit Volcano Engine documentation or contact technical support.
What's the difference between Seed3D and other 3D generation models (like Hunyuan3D 2.1, TripoSG)?
Seed3D's core differentiation lies in the 'Simulation-ready' concept. Compared to Hunyuan3D 2.1 focusing on cinematic rendering and TripoSG focusing on high-fidelity geometry, Seed3D generated models can be directly used for physical simulation (like Isaac Sim), featuring watertight mesh, complete PBR materials, and physical parameters. Additionally, Seed3D achieves SOTA in both geometry accuracy (ULIP-I 0.2536) and texture quality (CLIP-FID 9.97).
How to call Seed3D API? What configuration is needed?
Access Seed3D through Volcano Engine API. Steps: 1) Register Volcano Engine account and obtain API key; 2) Use Seed3D model ID 'doubao-seed3d-1-0-250928' to call; 3) Pass image URL or base64; 4) Wait 15-30 seconds for Seed3D GLB/OBJ model files. Supports multiple calling methods including Python, Node.js, cURL for Seed3D.
What formats do Seed3D generated 3D models support? How to integrate into game engines?
Seed3D supports GLB and OBJ format export. GLB format includes integrated geometry, textures, and materials, recommended for Unity, Unreal Engine, Blender. OBJ format includes geometry and MTL material files with wider compatibility. Seed3D models contain complete UV coordinates and PBR materials (Albedo/Metallic/Roughness), directly importable into mainstream 3D tools without additional processing.
What is PBR material? Why does Seed3D emphasize PBR?
PBR (Physically Based Rendering) is a physics-based rendering technique that precisely describes how materials interact with light through three channels: Albedo (reflectance), Metallic (metallicity), and Roughness. Seed3D generated PBR materials present realistic effects under different lighting environments, suitable for games, film, and simulation scenarios. This is Seed3D's key advantage over pure geometry generation models.
Can Seed3D be directly used for robotic simulation?
Yes! This is Seed3D's core design goal. Seed3D generated models are watertight mesh (closed mesh), directly importable into NVIDIA Isaac Sim for physical simulation, supporting collision detection, friction, mass calculation, and other physical properties. Additionally, Seed3D combined with VLM can automatically estimate object real-world scale, ensuring physics accuracy in simulation environments, widely applied in robotic grasping, navigation, and manipulation training.
What's the quality of Seed3D generation? What are the limitations?
Seed3D achieves SOTA on ULIP-I (0.2536) and Uni3D-I (0.3999) metrics, with texture quality CLIP-FID as low as 9.97. However, some limitations exist: 1) Input image quality directly affects Seed3D generation results, recommend using clear, evenly lit images; 2) Complex textures or transparent materials may require manual adjustment; 3) Objects with extreme angles or heavy occlusion will have reduced generation quality. Recommend using front-facing clear images with simple backgrounds for optimal Seed3D results.
How is Seed3D pricing? Does it support batch generation?
Seed3D is billed through Volcano Engine per API call, see pricing page for specific rates. Supports batch API calls with concurrent generation of multiple Seed3D 3D models. Enterprise version provides higher concurrency, priority queue, and technical support. Each Seed3D generation consumes credits, which can be obtained through recharge or subscription plans.
Start Using Seed3D Now
Generate high-fidelity, simulation-ready Seed3D 3D assets from single images

